I am a multidisciplinary media maker and designer who uses emergent technologies to practice new ways to communicate social and environmental issues.
I wear many hats: I am an associate professor at the University of Miami where I also chair the Department of Interactive Media, I lead the University XR initiative, I am the Director of Creative Computing at the Institute for Data Science and Computing, and am on the advisory board of centers across the University.
My work has been shown at HotDocs, SXSWEdu, Wildlife Film Festival Rotterdam, Webby Awards, National Press Photographers Association, Montreal International Documentary Festival, Atlanta Film Festival, and others.
PROJECT: Remarkable Beasts of the Anthropocene
TYPE: Augmented Reality
COLLABORATOR: Ofra Grinfeder
ROLE: Producer, technical director
* STATUS: IN PRODUCTION
Remarkable Beasts of the Anthropocene is a seventy-three meter (239.5 feet) hand-stitched textile art and interactive installation exploring the Anthropocene epoch and its effects on wildlife. Through an evolutionary lens, visitors are introduced to the stories of several animals that are extinct or currently under threat of extinction, encouraging the audience to build a rapport with and understand the scale of what’s being lost. By using their cell phones (or tablets), participants will be able to augment the tapestry and discover each animal, listen to their sounds and “release” them in 3D so they can wander around us.
PROJECT: Cardiac Auscultation Simulation for Rare Heart Murmurs
TYPE: MR & VR
ROLE: Producer, creative director
CLIENT: UofM Gordon Center
An immersive simulation developed in collaboration with the Gordon Center for Simulation and Innovation in Medical Education at the University of Miami that is designed to train medical students how to identify rare cardiovascular conditions in patients of multiple ages and ethnicities.
PROJECT: Climate Change Pinball
TYPE: Spatial / Physical Computing & VR
ROLE: Producer, creative director
COLLABORATORS: Z. Rodriguez, M. Govindaraju & L. Lopez
A game for Magic Leap that uses a custom-built haptic controller to show players not only the consequences of environmental negligence but also the benefits of caring for the environment by listening to the young voices in our society. The game promotes collaboration as a tool to resist the effects of climate on our planet, all within the context of a pinball game.
PROJECT: Know Your Grove
TYPE: Locative Media / Mobile App
ROLE: Producer, creative director, researcher
COLLABORATOR: Margaret Cardillo
Know Your Grove is an augmented bike tour of the historic neighborhood of Coconut Grove. Presenting a unique intersection of it's past and present, this app allows us to learn about important topics such as gentrification, segregation, and our environment.
ROLE: Producer, cinematography
COLLABORATORS: Elizabeth Miller and Juan Carlos Zaldivar
SwampScapes is an immersive documentary that offers a journey to remote regions of the Everglades, one of the most diverse swamps in the world. From the treetops of urban swamps to the sloughs of the Fakahatchee, discover protectors of Florida’s wetlands. SwampScapes explores the complexity between humans and this extraordinary ecosystem. A 2D version is available for accessibility purposes.
TYPE: 360º film/VR
ROLE: Producer, cinematography, audio, script, direction
Distilled from wine, oldest brandy distilled in France. This virtual reality documentary delves into the history of Armagnac and shows how to sip Armagnac correctly.
PROJECT: Doc Gen / Formative Journalism
TYPE: Open Source software
ROLE: Design, production, and ideation
COLLABORATORS: Loup Langton and Mike Davis
DocGen is a documentary generation algorithm that doesn't impress bias on the audience. The software generates a customized documentary experience allowing users to select topics of their interest. The software was first used successfully on "Addressing the Urban Agenda" a documentary about a series of issues affecting affordable housing and related gentrification issues in Lisbon.
PROJECT: The Ghost, the Sphinx, and the Thief
TYPE: Immersive interactive dance installation
ROLE: Producer, cinematography, interaction designer
COLLABORATOR: Juan Carlos Zaldivar, Zeven Rodriguez and Liz Miller
The Ghost, the Sphinx, and the Thief is an interactive video dance installation exploring the relationship between the mythical ghost orchid, the sphinx moth, humans, and the swamp. Visitors enter a room where the walls are covered with a 360º video of a Florida swamp. In the center of the room, a drum mounts on a wooden stand. Participants interact by beating the drum which affects the choreography and each dancer becomes a plant, insect, or human. When the drum is dormant, the dancers disappear from the video and visitors find themselves immersed in a live, peaceful swamp forest landscape.
PROJECT: Revista POYLatam
ROLE: Technical Director
COLLABORATOR: Pablo Corral Vega
The POYLatam Magazine is a mosaic of dozens of written and visual stories that confirm the resilience and the ability of human beings to make sense of the pandemic. The idea was to portray our cities and their new rituals, save for the future the memory of this shared experience. Despite the pain and grief, this pandemic has also been an opportunity to reconnect with ourselves and others.
Kim’s work has been honored at festivals and competitions, including the Webby’s, the Atlanta Film Festival, Hotdocs, SXSWedu, Online News Association, National Press Photographers Association, amongst others. His work has been exhibited at the Smithsonian Museum of American History, galleries, and other venues. These are a few:
Online News Association
Wildlife Film Festival Rotterdam
National Press Photographers Association
Atlanta Film Festival
Society of Professional Journalists
Pictures of the Year International
The Taste Awards
Montreal International Documentary Festival
Tacoma Film Festival
Full CV available upon request.
Religion & Sacred Space in the Era of Artificial Intelligence and Virtual Reality